☯ Combat: Horses give their riders height advantage and, in some cases, faster attack speed, as well as more survavibility in combat. Wild horses can be seen on the minimap as brown dots.
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In both cases, combat or economic power gets increased. Horses can be used either as a combat unit, or as an addition to peasants. SP = Unit is available only in the Single Player campaign.
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Some abilities disable that based on their effects (Force Stop effect), usually it's temporary, but whenever the effect itself wears off, you'll have to reissue orders to your troops unless you want to see them doing their own thing (like running away to their death). Order Processing is what game considers your units listening to commands and remembering their "behavior settings" (Stand Ground, Passiveness etc.). Special features of various units that are omnipresent or triggerable. As of now, it cuts the base damage (that is not magical) of a unit by 50% and usually deals very little damage on its own.ĭamage types or certain effects of Units' BGs.
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However, it's unclear how exactly Poison works. Poison is a unique and rare type that bypasses all weaknesses and resistances. Īnd if the same unit is hit by a positive effect- " takes 50% less damage from all attack types", this means the unit will take 13% damage from cutting attacks (hardcore resistance). This system in-game is based around multipliers.įor example, a unit that has cutting damage value at 25% (strong resistance) is also hit by a negative effect - " takes 50% more damage from all attack types", this means the unit will take 37,5% damage from cutting attacks (moderate (weaker) resistance). There are exceptions in values for certain units. Neutral values are grey, 75% is considered neutral as it can't really be called a resistance in the game. Weaknesses are marked with yellow color where as Resistances are light blue (moderate) and red (strong). Higher values mean weaknesses where as lower values mean resistances.Ī damage value of 50% means the unit will take half incoming damage from an attack because it lowers the default multiplier from 1 (100%) to 0,5 (50%).Ī value of 200% means the unit will take double damage because it increases the default multiplier from 1 (100%) to 2 (200%).
Battle realms full#
Think of every unit taking standard full damage (100%) from every attack type. Depending on the funds, this may turn into an expansion or maybe even a full sequel.Battle Realms has 6 types of damage. If we are lucky enough to find ourselves in a situation where we have completed the ZE to our satisfaction, then all donations will be allocated towards the next installment in the BR universe. With the release of Battle Realms: Zen Edition on Steam in Early Access, Ed later commented the following regarding the future of the franchise: So, short of something very unexpected, when and if Lair of the Lotus happens, it will be an expansion to Battle Realms rather than a sequel. Battle Realms, to me, is a place and places grow and change and evolve naturally. It will never be finished.” Some time after that point I think I was lulled away from that belief and towards the idea of a sequel, but I’ve come back to my original thinking. As long as fans are interested and supporting Battle Realms (1), we will continue to add to it and grow it. On the KickStarter of discontinued "Battle Realms Legends" Ed Del Castillo said:īack in 2001, on the eve of the Battle Realms launch, I was asked what could be expected from a sequel to Battle Realms. Later, the project was cancelled due to the lack of budget and Battle Realms on Steam/GOG being in works.
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Battle Realms: Lair of The Lotus was announced on 16th of July 2013 as a sequel to Battle Realms.